9.4146. Matching player.     AR AR

You  shouldn’t  blindly  trust  a  kind  man.  A  kind  man  often  plays  in  a  duet  with  an  evil  one,  the  evil  man  attacks  and  the  kind  man  rescues.  The  goal  of  this  game  is  to  cause  the  feeling  of  gratitude  and  trust  in  the  victim  in  order  to  use  it  for  their  own  benefit.  It’s  hard  to  play  against  a  kind  savior  because  of  bad  consciousness  and  shame. 

Tradu.: NeuronNet


10.5863. We grow not when "FROM something", but when"To something".     AR AR

How is this different from the situation when the squirrel runs from the whip to the carrot?  It's still carrot and stick slavery, bad COP and good COP.  To hell with the bad COP, let's pray for the good one.  The classic motivational scheme.  The Director is kind and fair, and his Deputy is a scoundrel and a despot.  Of course, the people love the good king and hate his bad servants.

Tradu.: NeuronNet


10.19333.     AR AR

The chief of staff must be spiteful, so that the battalion commander is kind against his background.  The "bad COP and good COP" scenario.  The good king and the evil Ministers.  The scheme is very mass and effective.

Tradu.: NeuronNet


10.19821. Unity of good and evil.     AR AR

A good king rules with the help of bad servants.  The people hate the king's servants and run to complain to the king.  The king is kind, the king will listen to everyone and help.  The king rules by love, and everyone loves the king.

Tradu.: NeuronNet


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