A gambler who is obsessed with gambling to justify his feelings of shame and fear often generates the delusional idea that he is doing all this for the sake of the loved ones he loves, for the sake of his family and children. The player firmly believes that this is not for himself, but for others. Under this pretext, he can rob his family and commit official crimes. At the same time, if a close person, for whose sake this is all done, starts to shame the player, he will start swearing, saying that you do not understand anything, I do everything for you, and everything like that. The theme of such a player is perfectly disclosed in the "shop of Antiquities" Dickens.
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I have noticed that criminals and gamblers, in order to justify their sin, shame and guilt, usually generate a super-valuable delusional idea that all this is done not for themselves, but for the sake of loved ones. Moreover, they firmly believe in this idea and do not doubt it for a single moment. In fact, a terrible self-deception, because the loved ones of these people suffer the most from this crazy idea. In fact, it sounds like this. I will torture you, and cut off a piece of you for your own good. Victims of such a good are not happy about this development.
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The games are children's, and the stakes are adult. The higher the stakes, the more terrible monsters children turn into.
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Too great a sense of duty to one's fear, vanity, and pride inclines one to crimes and the slavery of vices that offer a miracle as salvation. When the unfortunate debtor realizes that gambling, crime and crazy business ideas are lies, the last bastion of salvation is the miracles that religion offers.
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The greater the debts and financial losses of a person, the more he is drawn to compensate for these losses by miracles, crimes, lotteries, gambling and all that sort of thing. A sense of Duty generates antisocial personality disorder and dependence.
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Love knows no words such as shame and guilt. A lover for the sake of possessing the object of his love is ready for any crime, meanness, abomination. In fact, it's hard to imagine a shittier person than a lover. Devil, that's the true name of a lover.
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Despair is when you realize that nothing will save you, except a miracle. However, the problem is that you are looking for a miracle in the wrong place. You seek the miracle in vices, crimes, and gambling. I'll tell you where to look for a miracle. The miracle is to be sought in faith and hope as big as a mustard seed. The miracle is contained in the concentration of their efforts on the available here and now. The miracle is contained in the fulfillment of religious commandments. The miracle is contained in mindfulness and courage to realize the opportunities for salvation and action that have appeared.
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The villain is not who they think he is, not at all. The real villain hid under a mask. The real villain seems very good, right, kind and even perfect. The real villain is an angel, an unfortunate demon to the monstrosity of an angel is like walking to the moon.
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A lot, a lot inspired Syntalism. There are 123456 texts in the book "Variothought". 456 is a number that was inspired by the TV series "The Squid Game". After watching this wonderful movie, I came up with two games at once. I called one game "The Bear Game" and the other "The White Horse Game". But to be honest, this is the same game, the prototype of which is the game of Bulls and Bears.
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To pacify your pride means to realize that one is not ahead of the zeros, but behind them. One is the tip of the iceberg, and zeros are its foundation, which, by the way, can melt at any moment, returning to the ocean, but it doesn't matter either. It's good to be an iceberg, it's good to be an ocean.
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The point of playing squid is that the players in this game are proud, that is, idolaters. There is no salvation for the proud from the squid. A squid is a devil tempting idols, and each of its tentacles is an idol, that is, a super-valuable delusional illusion for which an idolater is ready to give his life.
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All squid players are very gambling. In the process of being invited to play in the subway, cards were played with them. A lot of losses, every loss is a slap in the face. All this deals a powerful blow to self-esteem and the desire to recoup and overcompensate everything. Then one long-awaited victory and drug euphoria. This is how drug addictions are born, after such a game it is impossible to refuse.
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Ki Hoon's image and image Cho San are images of unity and struggle of opposites. Both heroes were created by the love of their mothers, who made idols of them. Ki Hoon has become the extreme of the Bottom, the despicable loser, and Cho San has become the extreme of the lucky superiority, but in reality we see shit small and shit big. Ki Hung's debts and vices are visible and despicable, but in reality they are hundreds of times smaller than hidden debts and vices Cho San. Interestingly, in the finale of the film, a little shit Ki Hoon wins the big shit Cho San, and then finds the strength to repent and change his nature by refusing from winning.
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In the squid game, the main character turned out to be such a narcissistic loser, thanks to his mother, who clearly loved him too much and continued to wipe his ass all his life. The sin of the Savior is one of the most dangerous sins of pride, which many squid players have fallen for.
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Ki-hoon's sincerity and some honesty gives him a better chance of salvation and metanoia than Cho-san, who is more narcissistic, and tends to hide and lie about his vices.
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The fact that Ki-hoon, having won the squid game, refused the prize, quite naturally. In practice, we see how neurotics, cowards and proud people fight like the damned for their super-valuable goals, and when they get what they want, they realize that it wasn't worth it, that they don't need it.
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The squid game is a rat game of pride. It is impossible to win this game, but you can hold out longer. A rat is an enemy to a rat, but love your enemy. Although everyone is an enemy to each other, ready to betray and gnaw their throats. You still need to unite and trust each other to survive in the intermediate stages, defending yourself from external enemies. As long as there is an external enemy, rats can trust each other.
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Sisyphus is a man who endlessly plays the squid game. Sisyphus is overcome by a delusional super-valuable idea that he must roll a stone uphill in order to win some ridiculous competition. When by means of colossal tension, deceptions and crimes Sisyphus rolls the stone up the mountain, he realizes that he did not need it and personally throws this stone down the mountain. Then Sisyphus goes down the mountain, finds another stone and is overcome by a new delusional goal – to drag this stone up the mountain.
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The prize of the squid game is a classic delusional super-valuable idea that cannot be possessed, but you can endlessly approach it. And the more you approach it, the more super-valuable this goal seems. People who are obsessed with the delusional idea of achieving their goal are ready for any crime, vileness, betrayal and lies, and the more they do all this, the more their super-value and obsession grows.
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The unity of the illusions of white and black gives rise to the illusion of gray. However, if you remove all illusions, only blue will remain. Blue is the only real color, all other colors are an illusion. However, blue himself, like the old man from the squid game, pretends to be the illusion number 001. Why did 001 create the game? Why did he become an illusion himself? The point is to pacify the pride of illusions... it seems to the Unit that it stands in front of zero, but it stands behind it.
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The image of the number 001 in the squid game reminds us that usually the victim is the aggressor, and the angel is the mask of a demon. On the other hand, they say, beats means loves. Love your enemy. The meaning of God's activity is to pacify human pride. God, who is love, takes care of man, with compassion and tears in his eyes, pacifying his pride. It only seems that 001 created the game, in fact, the game has always been. Proud people from birth to death play this game. Pride turns people into slaves of the game. The game is suffering. While the game is going on, suffering is inevitable. The only way to free yourself from the slavery of the game is death or repentance. The meaning of repentance is to give up the game by changing your value system.
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The Sugar Honeycomb game he will teach us that the devil is not as terrible as he is painted. Even if the problem seems unsolvable, it has a simple and affordable solution. And I also noticed that many players lost, even after receiving simple tasks. By the way available For Ki Hung, the language turned out to be an opportunity to achieve the goal, which allegorically means "Ask, and it will be given to you." The value of communication, insight and thought is enormous.
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In the squid game, I noticed that everyone connected with the game was struck by the sin of pride and, in fact, they were the same people. Players, spectators, employees of the game are all the same people, obsessed with the same vices and sins. There is no difference between these people, their roles are determined by random lot. The life of these people is suffering and longing, taking different forms.
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In the squid game, that is, in the rat race, no one can be trusted. Proud people are people obsessed with a delusional super-valuable goal, for which they are ready for any betrayal and crime. The forms of association of these people are of a temporary tactical nature in order to counter external threats. If it's not about their delusional goals, then trust is possible, but when it comes to idols, everything else is devalued.
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Watching player number 001, we notice that the squid game is created by those who have already won this game before, and now the game becomes the only source of life and energy of feelings for them. That is, the proud themselves, burned out from the inside and deprived of joy, create a game in order to feel life through it. That is, the proud themselves are potential suicides who create a game in order to play it themselves and involve other people.
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We see that those who win the squid game become its creators and propagandists, involving more and more new players in the game. At the same time, the squid game itself can be expressed by Nietzsche's thesis – "Push the falling one."
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The point is to change the value system. Water is valuable, not wine. Air is valuable, not money. An ordinary egg is valuable, not a golden one. True values are accessible and easy. False values are hard, inaccessible and expensive. To serve vice and do stupid things, you need to make great efforts.
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Using the example of the two main characters of the antagonists of the squid game, we see that an angel and a demon are two types of evil. A demon is a small and open evil. An angel is an evil hidden under a mask. And under the hypocritical mask of an angel, evil can grow to incredibly huge sizes. At the same time, we see that open evil is capable of repentance and conversion into good, and evil hidden under the mask of good is already incurable. More that in the struggle of a small and a big evil, a small evil will win. Thus, the weakest wins.
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I would say that the point of the series "The Squid Game" is that angels are a big pile of shit, and demons are a small pile of shit. That is, praying to angels, considering them a role model, is ignorance. More Moreover, we see that devils are those who envy angels and try to be like them. That is, the devil is the one who wanted to become an angel, but has not yet succeeded in growing from a small pile of shit into a big pile.
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Another name for an idolater is Doomed. This man has created a super-valuable for himself, which requires it causes exhausting overwork and overexertion, which is detrimental to the health of the soul and body. And this is an interesting question, what will happen first – psychological burnout or will your health crumble?
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In the squid game, we see that after losing the super-value of the prize in the game, the players who won the game first fall into a state of depression, and then find their meaning of life in the game itself. If earlier their super-value was the result, and they hated and feared the game itself, then after repentance and a change in the value system, the gain becomes unimportant and the game itself acquires value.
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Watching the squid game, I noticed that those players whose meaning of life and love is the game itself, and not its result, gain an infinite number of lives. The love of the game as a process and the devaluation of the result is the key to immortality.
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They say everyone is for themselves, but there are games where you have to play for the team, because if the team loses, then all its participants will lose.
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Wolves and dogs are not much different in essence. Therefore, I don't see much difference between criminals and those who guard them. And I also noticed that dogs guard either wolves or sheep. Then I noticed that there are no sheep, but there are only wolves in sheepskins, and those wolves who dare to take off their sheepskins are put in separate prisons for wolves without sheepskins. That is, prisons for wolves are prisons for wolves in sheepskins.
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In the game "Squid" we see how Ying Hu killed his policeman brother by throwing him into the sea. The moral is that not only the players degrade by killing and betraying their friends, but even the highest organizers of the game, who think they are highly spiritual, are forced to kill their brothers and friends. It doesn't matter that the super-value is "money or a game", any super-value turns people into immoral monsters.
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Generous gifts are a sign of favor, expressing hope for reciprocity.
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The squid game is a rat game that forces people to turn into rats. You have to betray and deceive friends and other people. A rotten game.
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Death Duck Su and Han Mi are not an allegory of what leads to greedy passion and violation of boundaries. This is self-interest and betrayal, this is neglect and revenge, this is falling into the abyss in the last deadly embrace.
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The victory over vice turns a person into a creator of vices. This is a controversial issue, which is more humane and better: to be a slave to vices or their creator and master? In fact, it is a single paradigm of idolaters and vices. I see that the winner of vice becomes the creator of the same or another drug of vice, whose name is The Legion. I see that vice is an idol that, one way or another, everyone serves it. I see salvation in the suppression of vices, in the devaluation of their value, but not in denial. The denial of idols makes them super-valuable idols, giving rise to worship.
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The winner of the game realizes that he does not need the prize, and will give it to the families of his friends who lost the game and died.
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The winner of the game can be the one who will become the creator of this game, or maybe the one who will organize armageddon and destroy the game. The winner has the freedom to choose to serve the game or destroy it.
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The squid game is a hypertrophied all-encompassing game played by neurotics. It's all or nothing. Life or death. There are no such games in real life. In real life, everything is much softer and more gradient. In real life, losing doesn't mean anything except starting the next game.
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He who knows the essence is joyful. The essence is the goal, intent, etc.
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Everyone who got scared and started twitching, immediately died. Don't fuss, and it will give you a chance.
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The squirrel always returns to its wheel. The wheel for a squirrel is a super-value that feeds its hunger, thirst, greed, vanity and pride.
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Violation of fundamental rules in any conditions usually has a negative consequence. Breaking the rules is more expensive for yourself.
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The more facets an object has, the more valuable and important the object is. Versatility increases value and elevates in the hierarchy. However, brute force resets everything.
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If you ask hard, they can agree.
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First, let go, and then make a sharp jerk.
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Listen to what people are saying. People in this sense are valuable sources of information.
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