A barren fig tree is the symbol of true love and that of an invaluable gift for the possession of which you will have to pay everything you have. A chosen one will give everything for his love so that something barren becomes alive. The invaluable is something that has no price. Only the chosen see the value of the invaluable and all others see only a worthless, useless and barren fig tree, considering the behavior of the chosen one extremely stupid and irrational.
From outside and to onlookers, love seems irrational but it is just the opposite, in reality. Love is the paragon of rationality. Love is millions of percent of profitability. A person in love sees the true value of things and fights for the invaluable. All others see only illusions. Love is an arithmetic progression, a Fibonacci sequence and something that has the property of endless growth.
Myerson's game model of conflicts between reasonable rational individuals does not take into account that about 1% of the strongest players are irrational in the sense that for them the highest value is, something of no value to the other 99 players. And the strength of this 1% of irrational players is 99% rational.
Value is a variable entity in the game theory. Gamers attribute different values to the same entities. The higher a value is, the higher the gamer’s motivation (and, consequently, his strength) to win the game. A goal makes the gamer stronger, motivating him to achieve himself. The more the gamer likes his goal, the more opportunities and strength he has for it.
The value of things does not exist by itself, but as an entity that multiplies the value of man. Man does not like the value of things, but his own value. The higher a person values himself, the more pleasant he is, the higher his love and faith in himself. Faith is power and love is energy.